Sunday, March 27, 2016

Education Design


INTRO
Civilization with references: another set of icons, wherein, there is referenced Wisdoms.

Each Wisdom breaks down into a moralizing script. From the past. Folk tales, folk wisdom, otherwise, there are timelines, which have the publications....sure, as we move forward it becomes more complicated, but the publications have access to random presentations of images, which can then accessed the student find perhaps some art history, perhaps a vase with a design, and then goes to the craftt machine.

Also, Wisdom of the West is constructed and explored, using Russells

PROBLEM
The attention span is their own, and it is so compartmentalized that people cannot get in and out of them all the same.
Furthermore, some compartments are deeper than others...the spatial thinking requires calculations in hand to eye, hunters traits, which suits children to a great deal of attention span.
This is not being put to use in schools, but the idea might be totally lost for a span, but then simulation now occurs at Scientific levels...in games.
Not only has Animation Entertainment advanced in story to rectify morality better than ever to today's world, the simulations and animations have advanced to replicate what was highly advanced thinking in 3-d modeling, again, the Scholar as a Engineer or Scientist, or the Scholar who can look up anything on the Tablet.
There should be a class in Wikipedia, where the kids practice in a more advanced way the habit a great many of us had in spending good hours in class reading the Encyclopedia.
School would be successful if each room could access the library online.
They could browse book like Amazon browses books.
Used versions as a cross database, but this sales element of books is incidental to the idea that instead of there being a limited access to information, there is a library in every room, a library in each hand.
The distance was more of a problem, now, its just library science is daily activity.
Simply being able to read, and having the virtue of being a simple read, a social network that can form around rich media, books, is ideal, for the kids can express themselves without the order and stimulation required to maintain attention on one teacher all day.
So the media might feel cold and distant to some of the extraverted folks, but I think a social media network based out of the schools, monitored by Department of Education for security and access, which contains Games but with a Department of Education overlay.

This might be a moralities question superimposed over a Halo game. It would be of course a adaptation of a curriculum, translated into interactive icons, and staged in various ways, but not interfering overall with the hour game time.
This happens twice a day, right after two recesses or right before,
But I think a National social network, is an idea that would further sales and contributions.
Somebody reviewing model submission in order to determine its use, though the criterion is basically number of verticies, some models need less some need more.
But the number of verticies is related the amount of tax discount.
These would be used in creating Historical Games, and they would be used in creating, through the more Archaeological applications such at pots and buildings, art history, and learning to craft through robots.

One day people will be crafting things from remote...sending these things in. The better they know textile crafts, the better quality the remote file and degree of understanding assembly.
Furthermore, some kids might take to programming naturally, so they jump out of the Halo session, and go into a social network to find people doing programming.

So, the kids decide, on a National network, that refers to locals, and probably is preferred in network associations, but otherwise, if there are 100,000 kids waiting to program but each one is a 100,000 locations, they never each other.
Nor can a uneven selection of teacher provide, and, the impulse goes sour.
(Its a rare thing in Elementary School, and so the Math kids suffer from isolation early).

So, having a programming social network, or a Math social network, lets see if my intuition is accurate, one Kid every other grade, so 2-d per school, different grades, occasional socializing past grades...so that a good social network, five boys, is three schools in a local area that would contain a social network.
We can create a shadow or double, in which, the kids may examine themselves and say things about others. This done with a book from My Ling Nguyen, and these were confiscated.

The double network instantly enables the comment, mean spirited, or observation...(kids observing and commenting on other kids) that is spot on, this is kept to groups.

So, people can go on other social networks, for instance The Animal Colonizing Planet network, and dis with their friends there about the Study of Civilization Network, then go back to the Study of Civilization network, and dis on the ACP network.

Compartmentalized, but then not just in their own heads, networked to compartments of adaptive overlays of what all kids enjoy most of all, emerging from early childhood playing with toys.
So, the playing with toys is equivalent to simulations, the games and interactive things...which the kids pre choose.
But then slowly adapt to this new access to social networks, and the game play is negotiated as team play, and then once this is established, this drift from game isolation to game collaboration, event then is allowed, but slowly there, possibly by the intuition or plan of the teacher in that classroom watching the kids, once in awhile taking them out, but having a screen she can monitor the kids by, but, in effect reducing the work load.

Teacher managing disputes. Perhaps teaching a lesson in morality...making the rest of the class stop what they are doing and engage in a morality lesson from the teacher regarding a infraction, perhaps a nasty statement to a fellow student, or, a poke at the student next to them.
This halts all the largish Tablet and smallish mice and keyboards on the school desks.
The old desk needs to be replaced by work stations. They can even be smaller, using the current desks but adapting them.
Wherein, the shell is shifted up, and into which the student speaks.

The use of headphones and microphones is too subject to lice infestation. But these newly designed desks do not have a drawer, just shelves, and the kids stand.
The chairs are adult chairs, wherein, the kids can raise them up to the right height, but using them is only during lectures and in long sessions by choice of the kids.

A national design project, how to make a robot chair that will go away on command, back to the corner of the room and perhaps fold, or, come to on command.
Or, issue on command, in a swarm, to the teacher.
Is, just an example of a National Project for kids to participate in, and, join a more or less local network.

Around this fun time of simulations the teacher introduces projects now and then...which include simulations in craft. There is a school robot that builds toys. Local plastic recycling Robot, so the kids can bring their own toys to recycle.
This makes schools have repositories for toys, however toys later on are sold or tradable as collections, based on whimsical sentiments about the child's past.

This robot can be accessed by the students, and some, or most, wont be interested in this robot that builds toys. But they can learn the process once. Or, learn it when the impulse to check it out occurs.
That requires a school technician, instead of a custodian...but whatever.

Typing lessons on a keyboard and how to use a computer. Activating voice, using microphones that have limited range.
The teacher does not need to monitor the students anymore...for these students will have camera on the screen (inside the dome of the now adapted desk) and when something goes wrong the teacher can review the video, and perhaps use it as a teaching moment.

Outside, all day, run by more PE teachers, say, 6 outside, two inside for "Kinect" style games, run "physical" games. People wait in line to join, they socially network and figure out a time to go together.

This is always on, kids can schedule times together to get access and go with their friends and it might take awhile to sort this all out, but after a week they get their scheduled times.

They have beepers when they go into the recess, athletic or kinetic games (laser tag), wherein, once the beeper happens, the teacher then notes, and possibly calls them, or penalizes them time for being late per time next time the scheduled active part of the day occurs.

The intrusion of the scholarship does not reach a authoritarian quality. It remains politely, but insistently and cleverly it advances the thinking of the game into another Context.

I remember enjoying reading History books about War. So did the most critical thinking of the people I know today, who also read books 40 years ago.

So, the violent games lead to History lesson, or, weapon design simulations, or toy production, or documentary production watching...but always some contact is available, though, a kid can choose do these alone too.

That might point out the warning signs of some people very well, and otherwise channel other disruptors, like ADHD kids, into activities they enjoy most...while engaging them in times of exhausted self interest, nevertheless intruded upon as subject (assigned the actual latin names for the animal avatars the Girls play with...good interactive design with teaching a subject through icons: math is naturally taught through game economics.)

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