Sunday, March 20, 2016

Virtual Bibliography



This list includes Historical titles which contain Historical and Archaeological quantitative data, immersive 3-d worlds, and technical manuals and inspirations based I think on the idea of "the double".
Almost all good historians do this, but that data in those History books is not so available in other documents, as they are sometimes but written so that more documents can be plugged in, which are not redundant to the images in the text but duplicates of course in time and space.
These inevitable dissonances and inevitable concordances lead the reader to interpretation.



The Making of King Kong, by Orville Goldner and George Turner read review at Goodreads.
https://www.goodreads.com/review/show/1524319878



Snow Crash by Neal Stephenson

Techniques of Rehearsal by Shomit Mitter

City of Heroes MMO by Cryptic Studios, Paragon Studios and NCsoft.


The moving body by Jacques Lecoq


Commedia D'Arte a actors handbook by John Rudlin


The animator's motion capture guide by Matt Liverman



Crazy Horse and Custer by Stephan Ambrose

Crazy Horse a Lakota Warrior: William Marshall

Cavalier in Buckskin by Robert Utley

3ds-Max 8 Essentials Autodesk (various authors)

Autodesk Maya Techniques, Hyper-Realistic Creature Creation, second edition, Autodesk


Geronimo, by Robert Utley, which explores writing events from two points of view.


Gold Rush Port: The Maritime Archaeology of San Francisco's Waterfront by James Delgado

Anomaly, by 
Skip Brittenham and co-creator Brian Haberlin.

Android Application Development Reto Meier


Think Python by Allen B. Downey

After full conceptualizing:


Hawser, by J. Hardy Carroll

Presidential Temples by Benjamin Hufbauer, reviewed by Betty S. Flowers



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