Sunday, March 20, 2016
Virtual Bibliography
This list includes Historical titles which contain Historical and Archaeological quantitative data, immersive 3-d worlds, and technical manuals and inspirations based I think on the idea of "the double".
Almost all good historians do this, but that data in those History books is not so available in other documents, as they are sometimes but written so that more documents can be plugged in, which are not redundant to the images in the text but duplicates of course in time and space.
These inevitable dissonances and inevitable concordances lead the reader to interpretation.
The Making of King Kong, by Orville Goldner and George Turner read review at Goodreads.
https://www.goodreads.com/review/show/1524319878
Snow Crash by Neal Stephenson
Techniques of Rehearsal by Shomit Mitter
City of Heroes MMO by Cryptic Studios, Paragon Studios and NCsoft.
The moving body by Jacques Lecoq
Commedia D'Arte a actors handbook by John Rudlin
The animator's motion capture guide by Matt Liverman
Crazy Horse and Custer by Stephan Ambrose
Crazy Horse a Lakota Warrior: William Marshall
Cavalier in Buckskin by Robert Utley
3ds-Max 8 Essentials Autodesk (various authors)
Autodesk Maya Techniques, Hyper-Realistic Creature Creation, second edition, Autodesk
Geronimo, by Robert Utley, which explores writing events from two points of view.
Gold Rush Port: The Maritime Archaeology of San Francisco's Waterfront by James Delgado
Anomaly, by Skip Brittenham and co-creator Brian Haberlin.
Android Application Development Reto Meier
Think Python by Allen B. Downey
After full conceptualizing:
Hawser, by J. Hardy Carroll
Presidential Temples by Benjamin Hufbauer, reviewed by Betty S. Flowers
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