Sunday, January 17, 2016
The Musical; Sequence One
The Musical's STORY
You know, for the sake of sequencing, lets break the actions down into details. This seems a single exercise at so abstract a level so that an abstract set seems finite. However, no, it is instead a constantly expanding database, action research, on the potentiality of action to be summarized.
First stage, standing along with other character, the second one also
1. Sings
2. Looks around
3. Look leaning over and down...
4. Looks at BRIN, the jumper dude.
5. Is otherwise inside?
Two:
seven cameras per scene
Old Man pacing&fidgetingOne
Old Man pacing&fidgetingTwo
etc.
Thats a centering exercise, to explore sorta how you would act normally.
Its important to note that some actions require normality or a measure or bottom line. Others can be done sensational...the real boundary is just the space and capability of the performer.
I have slid across water into a wall that had a tall garbage can below that could absorb some of the force...I sprinted pretty fast and then slide into the wall as a stunt.
Now this time I can set that up and motion capture it.
Shot by shot:
Cut to:
On roof of Steamship, dropping the grappling hook, until, taking the end of it which loops finally around up and then down into the top of a backpack, a blink light comes on and ZIM presses to fingers together...the rope locks in...then the drag on the rope weight pulls him off the platform.
(There is a real way of doing this and a goofy way, but it should not be so hyped up in action, though, a bit of speed...so it might be just a fps curve.)
Cut to:
The grappling hook flies in the wind, wobbling, moving, bending the grey rope, beeping...and has one attitude rocket, which is uses to burst and spin to aim.
Cut to:
Low angle looking up MCU of the guy, and the seven camera variations therein.
Cut to:
Looking down from his perspective...down, drifting down and then diagonal at the treasure ship fuzzing and flickering in and out of the clouds as sunset.
(cuts back to him singing, then)
Cut to:
MCU on the hook impact, more like rocket runs out of fuel and it drops....not too hard, the side of the next airship below, increasing slack. It then slides down with the rope, until it hooks on to a side bar...all calculated. Slack then comes back, and the rope stiffens and swings down.
MCU "Heroic shot"
Back up to descending Zim the swing catches hold, and one continuous shot of Zim, wind blowing faster, Zim sings...holding on...voice tightens perhaps? Then, the rope slackens and the backpack starts to spin as Zim, whose gloves smoke drifts upward as the rope pulls from behind his head...
CU
Zim looking unconcerned at his smoking gloves.
Cut to:
Zim grabs a rail, his hand, in CU, then he climbs on...all CU, perhaps wide angle. he rubs his fingers and the rope goes slack...a bit but not too much.
Cut to:
Zim throw of another half hook up lands just right, and it stiffens at Zim climbs up, we see his face as he hefts himself up, then stands..., point of view is looking out over the shelf over the ledge to the sunset.
Reverse Angle, Wide Shot
Feels, then locates the door in the window, opens it, steps in.
Treasure inside...
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