Sunday, September 4, 2016

F: Editing Styles One



This is a unique opportunity to produce a Game Show cast with Actors, renewing of a "Wizards" post apocalyptic product line, including a inventive TV show, by programming and interactive game play responding to speech and motion of actor in collaboration.

The humorous Post Apocalyptic setting is well timed. "Wizards" is a great setting.

As game play setting, Gamma World enlarges the idea of Wizards, but there is a Wizards role playing game. Also, I produced a lot of Post Apocalyptic game setting and comedy scripting material.

Divine Zoo has developed a lot of material that is designs, illustrations, settings, and a season of a TV script based on Shakespeare's plays.

However, all this is to be used, along with existing Wizards assets, in a production that will produce a TV series and a Game Show, both of many episodes and at a high production rate.
It might be wonky at first as its like early 50 television.

The Game Show also shows how it is constructed by role playing games by interactive motion and speech and programming, which is set in the Wizards/Gamma World/Post-Apocalyptic comedic setting.


The bridging pilot story summary is:


Blackwolf has died, but his damaged brain was put into a stasis box, about the size of a hat box.
So it every once in awhile casts spells, and very powerful spells...but without thought. Two idiots are charged with carrying it.

Scortch also discovered stores of pharmeceuticals, and so they flee carrying boxes of pills not knowing what these pills do, in addition to stores of liquor and canned food.
Meanwhile, the city crumbles as Giant Killer Robots release upon Blackwolf's "death", so the crumbling of the city is due to these things emerging.

They are nine in number. I have sketches, the latest three are just word descriptions, but first six or seven I have sketches. They are Giants, though, there are smaller ones.

The Mutants flee in all directions and discover more ruins farther away. Larry had discovered a clone facility, and Larry sets up a cloning mechanism.


Montagar, meanwhile, is ruled over by a honorable but aging, dissolute, gluttonous and rude monarch, Weehawk who obviously did not know what he was getting into.
The Queen hides from view because she has mutated from exposure to Scortch. She is sad about Weekhawk, sentimental about the days of Avatar, and keeps Peace99 around, who is her servant.
She is fatalistic.

Meanwhile, the Elven and Fairy armies are in retreat as the Cyborg and Giant Killer Robots swarm over them.

Beyond Scortch are more ruins, these include Cryo facilities which are discovered in greater number as mass swarms of mutants flee from the War in fear, driving in mass caravans in the opposite direction of Montager, until they reach a large, dry river valley.
There, two idiot mutants, slowed down by the random magic casting box, find pipes, and then follow those pipes while the main horde continues on.
This is far out on the other side of Scortch, and the two idiots discover a working, automated rocket station underground and covered by a fake dome.
The get inside, opening a door that is covered in rocks, which they find following the pipes (that have been exposed in the drying up of the riverbed).
Inside the door is Archie the Cyborg.
Archie had created a cyborg to house his brain out of loyalty to the company for he adores the Rocket Taxi EarthJump Station, and takes the two idiots on a tour, at least, for eight beats, then they kill him.
Then, they run away as alarms go off everywhere.
Blackwolf, dropped by the Idiots, sprouts spindlely legs and ambulate over...wherein, the box goes to work replacing the Brain that was Archies, old and rotten, with the Brain that is Blackwolfs, which has a hole in it, into the cyborg body that Archie was.
The scene where the Blackwolf's Brain comes online inside the robot is also when the alarm red lights and auugaing cease, much to his relief.

Blackwolf, now inhabiting a state manufactured custodial robot of a Rocket Taxi Station, completely automatic, with one Rocket there...and a few other custodial robots, examines databases on computers...and determines, there is a gigantic underground Mall full of people a day's travel from that rocket port...not using the rocket, though, Blackwolf starts the Taxi Rocket up, and just leaves is waiting and ready.
There is a Cryo facility half a day away, which Blackwolf seeks to get a human body, one that is to be thawed.
There is a transport vehicle...a bubble with a removable chassis.




This is the brief beginning storyline, which established the backstory of Blackwolf. The players do not hear this, and it is not revealed unless there is some mechanism in play, then, they get bits and pieces.

This way, Blackwolf can now become the Inky character who replaced Richard the Third and Henry the Fifth, and, furthermore, this Archie cyborg who has been cloned and is in a remote underground Mall, which is the converted Comedy of Errors.
Wherein, Blackwolf infiltrates this Mall, kills that Archie clone and replaces its brain with his...putting the clone brain inside the custodial robot and using it as a slave.

So, this is a story about Blackwolf, Weekhawk is deposed and tried and beheaded as King. This is do be done with sentiment, much like in movies, a drama of the killing of the King.

Gloria and Peace escape and go back into ruined abandoned Scortch to find out how to stop these Robots, they are accompanied by two Mountain Fairies...one who is the Mark character (played by Mark Hamill), and the giant invisible dragon from the opening sequence of Wizards.
This dragon is very dumb. Its a cast away, self alienated dragon. Neurotic...like the Tyro in Toy Story.

There are two teams who play these characters.

Team one plays Gloria, Peace, Mark.

The other team plays Jack, Harold, and Gracy.

These two teams can meet after getting used to "playing" the characters.

Blackwolf has a more constrained chart, with a lot of cut scenes. He is played by the GM, (or, there is a another Voice talent who overdubs the GM) but the GM is using a heavy script provided to him by the revisions of the writers who are otherwise effected by the Game Play of the Avatars.

Avatar sends them signs in the form of weather and animal behavior, and freak coincidences.


This is a experiment in Table Top Gaming, Automating Narrative, and adapting interactivity to animation.

Sound like fun? Try it as a Kickstarter? A Wizards TV show/Game Show reboot?

Check out:

Then, my Linkedin site...though specifically Pinterest and Jour Mondial for scripts...but I think you can skip the scripts for now.


There is a month long tech and acting interface rehearsal. Its not as complicated blocking as a theater production! But, there is some, which is much like a Game Show production blocking...simple as can be.
This is done everyday five days a week, eight hours a day.

The first show could be produced by the end of two months from funding, and while that is planned, the post production animation execution might take longer.

The funding is minimal, experimental SAG, with 8 people, minimally 1500 a month, each, x 7 weeks. The last two weeks is two or three people with the rendering.

I do the casting here in Austin but Mark Hamill is to do some Voice work too. You might have good idea for voice talents, but I like that work too.

The point is get the rendering right, so, increasing the amount of time past this for post is a good idea, but its not typical post production for most of it should be automated.
And, there is to be funds for the licensing of Wizards.

Equipment and software is an extra 20,000; four Mocap set ups.

So, one month to get the programming debugged, the Voices programmed, and the play of the characters and game rehearsed in order to produce, over two weeks of the second month, the material that is rendered by the end of the second month.

Pre production is contingent on getting funded, and much has to be done before using any funds.

However, there is quite a bit to use as examples!









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