Working on learning a program to use the musical as a de bug.
The making of multi narrative software, which is intended to be used to make movies from table top role playing games...not really sure how the movies will eventually take shape, but they will be an approximate, for having implemented into programming the edit techniques specific to motion picture narrative construction...from animation/fantasy to documentary.
So, the reverse is to read a movie, and from that pre made movie, say for instance Chaplin's "The Gold Rush", the software "processes" the movie, derives some of the programming from the Table Top Game "Voice command" programming (thats make approximate feature film or tv show narratives), to create a 3-d environment and more importantly, the 3-d rig, and its de-interpolated animation.
The deriving/re-compiling a background into a 3-d environment is somewhat well along. Doing the same with animation, a rig, well, I don't think its that much a stretch.
Even if the 2-d background-converting-to-3-d-background software does have traction, it can then be used to help denote the rig and animation...even then, there is old software of motion keying...its an old 'keying effect' wherein, what was keyed out was in motion...frequently a talking head.
But this turning into...is it Boolean? Or Turing? Where, the reverse placement of the legs is problematic with rigging and motion capturing, the same could be said of reading a image of the Tramp turning around on skates having this same tendency, so, the programming would have a rigorous reversal test, to see "which truth worked best".
This all kind of fits together when using the Generation Software, the Table Top voice activated Animation generation", to provide a fill in the blanks to the Derivation Software, which 'read' motion pictures and then creates duplicates in 3-d.
This is also a generator for the given cloud of cameras provides multitudes of interpretations...some configurations pre programmed.
Say, Gold Rush was suddenly shifted into a documentary...this is a early Citizen Kane lesson...the opening sequence has six or seven distinct styles of film editing construction...a kind of summary.
Furthermore, the scene can be predicted to go on...as if the cameras did not "cut" but just became part of a swarm of cameras available for the final render.
In this sense, a sidereal version of the motion picture, the action just before the cut leading into the scene, the scene, and then the action continued, just after the cut leading out of the scene...these two buffering motion pictures duplicates in some way, but telling a story?
We might call it fat, but its the technique itself that suddenly widens the scope of how to reconfigure it to tell another kind of story.
The buffers, or fat, is not really viable, but the point is this generates more footage, and more possibilities from which to apply the "bare bones", the rig and motion files, with different 3-d wrappers.
These extra motions, lists in data banks, are to be pre made as the typical lead in to a scene in Table Top Role Playing...or really speech activated team narrative construction.
For instance, the player/actor Steve says, "Bob goes through the door and into the other room."
The making of multi narrative software, which is intended to be used to make movies from table top role playing games...not really sure how the movies will eventually take shape, but they will be an approximate, for having implemented into programming the edit techniques specific to motion picture narrative construction...from animation/fantasy to documentary.
So, the reverse is to read a movie, and from that pre made movie, say for instance Chaplin's "The Gold Rush", the software "processes" the movie, derives some of the programming from the Table Top Game "Voice command" programming (thats make approximate feature film or tv show narratives), to create a 3-d environment and more importantly, the 3-d rig, and its de-interpolated animation.
The deriving/re-compiling a background into a 3-d environment is somewhat well along. Doing the same with animation, a rig, well, I don't think its that much a stretch.
Even if the 2-d background-converting-to-3-d-background software does have traction, it can then be used to help denote the rig and animation...even then, there is old software of motion keying...its an old 'keying effect' wherein, what was keyed out was in motion...frequently a talking head.
But this turning into...is it Boolean? Or Turing? Where, the reverse placement of the legs is problematic with rigging and motion capturing, the same could be said of reading a image of the Tramp turning around on skates having this same tendency, so, the programming would have a rigorous reversal test, to see "which truth worked best".
This all kind of fits together when using the Generation Software, the Table Top voice activated Animation generation", to provide a fill in the blanks to the Derivation Software, which 'read' motion pictures and then creates duplicates in 3-d.
This is also a generator for the given cloud of cameras provides multitudes of interpretations...some configurations pre programmed.
Say, Gold Rush was suddenly shifted into a documentary...this is a early Citizen Kane lesson...the opening sequence has six or seven distinct styles of film editing construction...a kind of summary.
Furthermore, the scene can be predicted to go on...as if the cameras did not "cut" but just became part of a swarm of cameras available for the final render.
In this sense, a sidereal version of the motion picture, the action just before the cut leading into the scene, the scene, and then the action continued, just after the cut leading out of the scene...these two buffering motion pictures duplicates in some way, but telling a story?
We might call it fat, but its the technique itself that suddenly widens the scope of how to reconfigure it to tell another kind of story.
The buffers, or fat, is not really viable, but the point is this generates more footage, and more possibilities from which to apply the "bare bones", the rig and motion files, with different 3-d wrappers.
These extra motions, lists in data banks, are to be pre made as the typical lead in to a scene in Table Top Role Playing...or really speech activated team narrative construction.
For instance, the player/actor Steve says, "Bob goes through the door and into the other room."
The GM though, knows what Steve does not know, and so, when Steve goes through that door, he is confronted with...a scene rigged from one of the original star trek episodes, predetermined scene, with blocking all set up...its just that from the TV show the scene did not have the Steve Avatar stepping through a door, but instead, blinking in from teleportation.
At that point the GM can re configure the action, but its already set up. See, the big bugaboo of old chit/printed/hexagonal wargaming.
At that point the GM can re configure the action, but its already set up. See, the big bugaboo of old chit/printed/hexagonal wargaming.
No comments:
Post a Comment