The conversation is actually three people per robot.
Its a game show, so each show the Robots do something different, and are shot from different angles.
The three people means live, but the other two can be looking up quotes and references...and so each side engages in arguing...perhaps its politics of today, referencing and quoting...from current events.
And, then there is a phase where the quotes are just random from some source, like quotes from the Wittgenstien, Nietzsche and Oscar Wilde from one side, the other quoting the Bible.
Something like that, wherein, the six participants just read random quotes out loud, as how the robots talks sometimes.
The robot will have three voices, and the head movement will alter with each voice as if the programming was a motion capture and the robot was adding gesture and context to the comments to the other robot.
And, last, just improve a scene...like a radio show.
The Police intervention has three robots, because there are three there is always someone to blame. So that is the libertarian robot.
Requires some rules for trios:
1. You vote for the other to speak.
Producing the voices and the actions of the face and the movement of the head, each a different track added to to the robots, you have the images of the players, which are Avatars as well.
Producing a game, you would have two people who play together who record their dialogue to cloud...thats part of the game, this other character.
Now, two actors can get on and do dialogue, yes. But one has to watch out for copyright infringement, so the company has to have that insurance and when the gamers get the game they must sign such a disclosure.
Each production should look slightly different in the component way it is organized. More about that along....
Producing the regular dialogue you do link to databases so in the game you see the two players who are real, but in the footage to be done, they are Avatars.
As Avatar production it can be edited out, but as part of the Game dialogue, it is not up to the poster whether they post it or not, the game automatically posts on a youtube channel.
The game show is faking being live.
(But the Game which has a show of the dialogue between these robots as they invade the Smithsonian, these robots, who die and then enables the other to talk freely, or both die and the screen is silent...)
So there are three video sequences live:
The screen of the player
The player on vidcam
The main dialogue screen which self edits (google chat)
The main screen which is the game reference.
The main screen has control over the single image. So while people are moving their pieces on the board the screen sees what camera is attached to the piece...could be over the shoulder, or third person...but presets on a uniform grid. The Players pick their point of view as well, so they move their piece, and then set their camera.
The GM selects the final camera according to initiative die rolls, and then the round is set to go:
The order of the characters views are stacked, and the last player has the most time to calculate a camera POV. There are presets, so the player can just hit an interface in the 3-d set, that moves the camera to CU, MCU, MMS, MLS, LLS, and freeform, to be added to Self or POV.
The Editor then picks the order of the shots. And there is down time when making transition.
This counter team moves stuff around, to create other points of view...to include NPC's.
So, the TV camera editor works with the Google Chat Prioritizing stream, the GM, the Players and the Actors.
The actors are two, so the Director is switching between cameras, and can use multiscreen...but most of the time keeps it one single image, and that is the action of the scene, then, the Google Dialogue Prioritizing takes over...meanwhile, the die rolls for initiave predetermine, while, I think the order should continue.
Speaking out of order is okay, but, it means going backwards sometimes....to reset the digression.
Anyway, the players move pieces, the die is rolled, and the player chooses an action: again, a template for which there is a random way to execute...so, there are eight ways to leap away...eight ways to walk away, eight ways to duck, eight ways...but we don't care what order they are in...the camera is almost always going to be from a different perspective and the basic set of actions are:
Leap toward
Leap away
Jump over
Jump under
Jump between
Jump up
Jump down
in a matric...one can delay to first read the two lines, but quickly it will be second nature and even some can press button without looking away from the screen or cease dialogue.
Devices can give players access to any other camera but the device is always there to see when the Character accesses what the GM screen is showing.
Should be drawn as a circuit. With the robots view changing.
Two per robot, two robots, two NPC's, one GM, one Director.
So as the players dialogue through three robots...its not unlike the shows on YouTube...they do roll dice, and these dice rolls are converted to camera perspectives, and camera moves, and then the Camera Editor takes the Players and GM suggestions and picks one after the other.
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