Sunday, May 17, 2015
Scenes of Worldplay B; Future Generator
Now
PREVIEW
MODERN GENERATOR (ongoing project)
Modern Scenario Earth 2015B
"The Delivery Drama"
World: B1-12
Size
Gravity
Ev'd
You are each placed at a Security locations 1-4.
Aside from the main mission, to get access to the automated safety transport system and test run it (the test run is scheduled to occur the week after this near rehearsal) each of the characters are stalked by an Assassin, who, once noticed, strikes.
In each delay after the successful attack you are replaced by another player yet, the Assassin, checking up, is astounded the character has survived, yet honors the mission, and makes another attempt.
The Assassin will only briefly pursue.
The locations are:
1. Motor Factory,
2. Apple Corp Buildings size combined with the company that makes model rocks, trees, etc., called "Learson".
3. Military Air Base with a airplane graveyard.
4. A long closed Six Flags (in Houston), beneath which is a robot factory.
At night, there is a single security guard at each place, which the Character must negate.
In the morning the personnel come in. At the Six Flags the first one met pretends to help, but brings to a place to mist in their face a drug that Time Travelers naturally resist and also receive a heads up display, in their eye, that informs them of the drug and how to act as if on the drug.
Once this is activated, according to the code, you have to arrest this person...though not jeapordize the mission.
In arresting this person you get the security card. And the security opens up to a private rocket, pre-programmed to land at the Motor Factory. From the Motor Factory is a small, superfast rail system that goes to the ACB of "Larson" the hometown company.
Or, the Player might successfully counter kill the assassin, which is then ported in another different one by the Time Pirate, who then blinks out. Each one is weaker.
So there is a double mystery.
The Time Pirate, if confronted, will blink away.
The Assassin shows up after substantial periods of time have occurred. However, there is the first attack, and then soon after another attack, and then a wait for "substantial period" to go by again.
This pattern is controlled by the player surviving and then going, or dying and another player stepping on faced immediately again, with a pretty narrow time frame, with the same assassination attempt.
If captured, there is an NPC voice.
The Space Pirate is not the main storyline: the characters are sent here to guard, each of them, a facility, as it is then attacked.
Behind the attack is a teleporter who puts on disguises (as a skill, so it takes time, but there is a robot-spider curled up on his chest. The spider is a disguise robot.
The Modern has many scenarios and they are not difficult to generate. Here is a generator style for the city: ILLU ONE
However, this is for a late Medieval, and yes I mean specifically the generations between the Medieval, Luther and the Spanish Overseas Empire at war with Aztecs and Incans, or the 1520's, and specifically as regards printing. So, whatever intuitive reference...educated memory or computer screen...
Lollards: http://en.wikipedia.org/wiki/Lollardy
English: most likely
Cathars: http://en.wikipedia.org/wiki/Catharism
French
Native Religions: http://en.wikipedia.org/wiki/List_of_religions_and_spiritual_traditions
Hussites, http://en.wikipedia.org/wiki/Hussites
Czech
Nicean Creed
http://en.wikipedia.org/wiki/First_Council_of_Nicaea
Catholics
http://en.wikipedia.org/wiki/Second_Vatican_Council
Modern NPC characters can be drawn from these belief systems.
Likewise:
1. 1960's tech
2. 2000's tech
3. 2020 tech (because if you are in the now you are in pursuit of Space Travel: this is an implicit generator of scenes within the generations.
The two GENERATORS
The PAST GENERATOR and the FUTURE GENERATOR
PAST GENERATOR
1-8
Basically, the past that we know we are going to is merely referenced via online images. But to randomly generator a past time number, the range, from 1-8, divides this way:
1. Stone Age (more Megafauna)
2. New Stone Age (Stonehenge, Ceremonial Burial, Mayans)
3. Copper Age (or Chalcolithic)
4. Early Bronze Age (ending in 1400).
5. Late Bronze Age (up to 800 BC, including collapse and Sea Peoples, with more books, iron and boats).
6. Early Iron Age (Rome, Scythia, etc.)
7. Middles Ages (Mongols, Turks)
8. Early Modern (1600's-1999)
These ideas the GM or MC merely rolls, picks, looks up, makes a reference from the images, and moves on. More road signs to "images of ____________."
FUTURE GENERATOR
Is broken into several catagories in order to create very odd or original combinations. Like Alien level 7 plus Biological lvl 2, and Space Travel lvl 4.
No need to have a number of required rolls but at least two!
Futures are otherwise very simply tech levels based upon todays extrapolations. Really, once confronting this level its a great idea to discuss with the Players what they would like to see.
I label them lvl's for levels, techs, evolutions.
Tech I believe loses some of its meaning in today's most significant confluence, biology and computers. Things will develop more along modification of biology than previously anticipated, and this is a fun level to explore for its possible monstrosities.
It has occurred already, in the 1950's, as the Nuclear Mutation Monster rave, excepting Godzilla, but not excepting Cthulhu.
Furthermore, the capacity to construct small, bacterial-insect-bird-dinosaur androids. Like, depending on the roll. This can also escape realism if its working.
And then even larger carbon based Androids (but with peculiar AI's also being another factor), which can be creatures the size of space ships.
The GIANT HIDEOUS TOAD lvl.
RANDOM TECH-EVOLUTION-LEVEL- ROLLS
Spaceship design; 1-8
Computer lvl; 1-8
Artificial Intelligence; 1-8; (we are in the phase of three Now).
Biological manipulation; is 1-8
Quotidian Acts; are 1-8
and, Odds of Aliens; is 2-8 or 2d4, (a bell curve with 2 four sided dice).
SPACE SHIP LVL (this is in reverse order)
8, being the most interesting to speculate: basically, where we play the game as Time Travelers, or Agents of the Time Traveler Institute. Parallel Reality Estate, Inc.
7. Slight drop in time travel capacity: basically, this is a time function also capable in the Oracle Device. It means going back a generation from now is a simple matter, but clearance for use of the Oracle Device to enable traveling MORE than a Generation is not forthcoming. Some sort of special case can be pleaded to the Oracle Device.
*Speaking of generations, the first generation of early time travel (Gen1TT) revolved around descending into black holes and trying to communicate with whatever was either flung away/gravity assisted, or 'sucked in'. Either way, this is a process which never worked, yet had interesting series of space edifices constructed near the spectacle of the Black Holes. Although, many of these are the empty vaults of the void, in which Supermassive Black Holes have eaten everything around them and created a massive void,
Black Holes are evenly distributed, but this a secret for the GM/MC. Or, the player can ask the Oracle Device but its a highly unlikely question.
Galactic teleportation, which is essentially time travel, is a constant buga-boo of a puzzle for Saka to figure out.
So one can sometimes bend reality and get out of the range of time by gravity assisted acceleration to faster than light via a Black Hole, however, this way of traveling is always to be centered into going back or forward according to a random 2d8, (which will have a bell curve) Future/Past generation.
If the past, to be clear, it is based on an analogy with US History. We avoid the Bronze Age.
This is using Strauss and Howe's eventually discarded scheme:
Adapted then into a frame work to go from the Stone Age to the Now. No Bronze Age in the USA.
6. Black Hole acceleration, by using black holes like the Sizzlers booster station (which would use up batteries in about six hours). Or gravity assisted acceleration.
Mid generations, or "b's" are Black Hole Stations where there is a cue.
Level 6c level. Late generation, is after this stuff is discarded and mostly space to archealogical junk.
The 6a generation is the first to discover, (dawn of the age), or just starting to refine. Usually this means a great deal of danger.
Players can get caught in time loops of death, on purpose, seeking to finally, by some variation (or getting to a die roll to change modifiers...this could be a manic scene of players stepping up, making a roll, dying, and then stepping down, on after the other. Fascinating idea, I think),to get to circumstances, however improbable, where the Shuttle does not crash into the Volcano and burn up, but actually goes down so far and makes a quick turn and lodges itself up inside, floating on Lava. That kind of thing.
5 no black holes, just warp drive much like star trek or star wars. Simply teleport with a random limitation based on series of drives however labeled. So, one would be Warp One would be double time, Warp Two...etc.
Warp One Hundred being....
the last generation before the 6's. So maybe (the actual way generations work is not simple a schema), so there might be a first successful experiment or not. Perhaps the preparations.
4. This is where Time travel is stalled in progress. Spaceships can only go at light speed. This is also where the "Odds of Aliens" factor increases.
3. Galactic travel is just being achieved with Dyson spheres moving their stars with them. Late Generation is there a few crashes.
2. Nanotechnology and Space colonies on other stars and planets, locally (from multi generational ships launched during the a and b phase, mutations, monsters and aliens. Lot of "Clean the Vermin/Make a Zoo" or labors of Hercules scenarios.
1. Just founding a space colony on various Planets location.
1a. is now with the most technology able to be referenced. A journalistic sci fi geek would be a very effective Saka.
1b. is 2020, lets say, with some quick, even ridiculous extrapolations.
1c, is 2050, wherein, there are space colonies are random moons and quite a bit of space traffic and junk. After a nuclear war and a astriod strike...the setting of my Apocalypse Inc./Doctor Icky world.
COMPUTER LVL
1. is smart phones
2. is self driving cars with Quantum Memory
3. speaking androids with AI, but comically primitive, first contact with Aliens on other planets.
4. Jump in computation to Quirky but convincingly real Androids,
5. Stellar navigation and infinite transformation of material, near magic.
6. Space Magic, like Star Trek and Star Wars
7. Mostly Surrealism but all the other scenario exist within.
8. Prisonerman like transformations. See the Oracle Device.
AI LVL
1. Automations and difference engine.
2. automatic dialing and speech recognition.
3. quantum memory but overheating containers, can be implanted in human to sorta of control them.
Some have "infinitely" powered, capable of taking over a human on its own. Or, are Yith, Annunaki or Lords of Light. As tech Quirky. As Biology its "Psychic Powers" and Lovecraftian Steampunk.
4. Aliens species revealed to have been using latest AI to spy. Creates its own mutations to inhabit. Another biological species proliferation, all over whatever Solar System or Planet.
5. Giant Space Monsters
6. Black Hole Beings, like Sauron and Morgoth.
7. Mostly Surrealism but by way of a "Artificial Intelligence" as a Voice Character who is pompous and imposing...comic, like the computers in the Hitchhikers guide.
8. Whatever. See the Oracle Device.
BIOLOGICAL LVL
1. Poisons, drugs
2. Clones (including people, and underground labs) and some subtle mutations usually to mesh with technology like realistic bionics. Simple bug like Aliens. Sometimes Alien Hunters.
3. Various species of Humans dwelling on other planets over generations. So, Space Elevator or Vater Giants, the Wisp People of Ceres, Giant Luna-Cave Monkeys, Mars Desert Giants, Plutonian Turtles, Jupiter midgets. Perhaps Alien contact.
Ganymedians, Venusians and Earthlings are most similar.
Bio Space Ships
4. Aliens. First Dyson Spheres (they all crash). Lexx like space ships.
5. Weird Aliens. My Friend from Hoho Five (star: Hoho) + (5th plant).
6. Over the top, GIANT HIDEOUS TOAD lvl.
7. Alien consciosness from the other side of the Black Holes or from some other place and time, like "Time Out Of Shadow"; then we can also allude to Lord of Light. In this case, aliens who use humanity as slaves to their awesome technology/magic. Tolkiens Wizards or Istari are here.
But to "Wizard War": there is a archealogical connection as to the stabilized Post Apocalyptic Earth having its now mutated inhabitants...and those being in touch with Yithians or Maiar or Aliens on Earth Nephilim, wherein, the technology is being revived...in Tolkien's case, the reforging magic items. Tolkien closes the fantasy around the idea that magic will fade, and the former pinnacles of fantasy will fade as magic items then become mere jewelry, and technology replaces it.
This is also a theme in the mixed post apocalyptic Wizards, and it was common in the seventies to have Magic and Technology, it was a sub-genre of a few significant novels and the idea carried on a more famous quote of sci fi by Arther C. Clarke, probably due to the limitations of the sci fi market tending toward sophisticated readers for the movies and games did not convincing mature special effecs except on a few occasions, like Forbidden Planet, 2001:A Space Odyssey, or Star Trek.
8. Ourselves!
QUOTIDIAN LVLS
Different times of the typical create moments where the GM can insert plot changes. Much the same way as the Players can insert plot changes.
This one i
Spells or Device activation.
Opening a door.
While eating and drinking or Quotidian Acts.
1. Walking
2. Sitting
3. Eating
4. Sleeping
5. Talking
6. Looking, Listening
7. Standing
8. Moving from Point A to Point B
Eventually everyone is sitting at the table in the mess hall or dining room or kitchen or sitting by the fire outside. Flip a coin.
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